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Posts Tagged ‘Cellular Automata’
Protocol Infrastructure
Protocol Infrastructure

Protocol Infrastructure attempts to approach the design of infrastructure in an alternative, bottom-up fashion, that is not based on master planning but instead on the development of a protocol that would allow infrastructure to ’self-organize’, adapting at the same time to the conditions that it encounters. The characteristics of such an approach are illustrated through [...]

Para*site. St Louis Follies Competition (Second Prize)
Para*site. St Louis Follies Competition (Second Prize)

Parasitism is one version of symbiosis, a phenomenon in which two organisms which are phylogenetically unrelated co-exist over a prolonged period of time, and where the one of the two profits of the symbiosis while the other does not. In the city, many spaces are created using existing buildings as their structural systems. Spaces made [...]

Algorithmic Body
Algorithmic Body

Algorithmic body is an experimentation on growing processes in an architectural context. It aims on one hand to develop an abstract architectural algorithmic process where the initial generative principle is internal to the process itself, without having to rely on aspects of the program or the site. On the other hand tries to test that [...]

1D Cellular Automaton v.1.0.ms
1D Cellular Automaton v.1.0.ms

A one dimentional cellular automaton algorithm implemented in MaxScript. Similar to the .mel script, but much more elaborate. It implements rules 30, 54, 60, 62, 90, 94, 102, 110, 122, 126, 150, 158, 182, 188, 190, 220, 222 and 250. To use run the script and go under utilities/maxscript. Download the .ms file here (save [...]

2.5D Cellular Automaton v.1.0.mel
2.5D Cellular Automaton v.1.0.mel

A 2-dimentional cellular automaton algorithm that simulates the CA and represents the different generations as different ‘layers’ of cubes in maya. The growth of the CA can be animated. The rules applied are Conway’s Game of Life. Download the .mel file here (save link as…)

2D Cellular Automaton v.1.0.mel
2D Cellular Automaton v.1.0.mel

A 2-dimentional cellular automaton algorithm that simulates the CA and animates it’s growh in maya. The CA begins with a random initial states in a grid of user defined number of cells. The rules applied are Conway’s Game of Life. Download the .mel file here (save link as…)

1D Cellular Automaton v.1.0.mel
1D Cellular Automaton v.1.0.mel

This is a basic 1D Cellular automaton MEL scripts that simulates the automaton and represents its growth in maya using planes as cells. It also animates the growth. Download the .mel file here (save link as…)